Harbor Rush

For iPhone and iPad · Free to try

Draw the line.
Dock the ship.

Draw a line from a ship to its berth and watch it sail in. Then the next one. And the next. Harbor Rush starts calm and builds into a glorious, pleasant panic — one finger, forty-nine harbors, and not a single ad.

♪ Sascha Ende · ende.app · CC BY 4.0
A route drawn with one finger from a ship to its berth, with more ships sailing in.
A busy reef harbor: eight ships on crossing routes, some docking, some arriving.
A pirate ship closing on a freighter while the shore cannon takes aim.
49harbors
7regions
0ads
11languages

One finger. Every ship.

Touch a ship, draw its route to a berth of the same color and let go. That is the whole control scheme — everything else is deciding which ship, and when.

Draw a line

The ship sails your line exactly, at its own speed, while you deal with the next one. Change your mind? Draw a new line.

Unload, then send it back

Each hull unloads at the berth, then needs a second line back out to sea. The ships leaving are as dangerous as the ones arriving.

Keep them apart

Routes may cross; ships may not. Time them past each other, or reroute one. A single collision ends the shift.

Calm waters. Then the rush.

A shift starts with one boat and an empty harbor. Every delivery brings the next ship sooner — then two at once, then a freighter that holds a berth for six seconds while three skiffs circle.

That climb is the game: the moment where you are drawing lines with one eye on a collision you can see coming. It is a pleasant panic, and when it ends, Play Again is one tap away.

Forty-nine harbors. None alike.

Four harbors from four regions: arctic ice, a volcanic crater, a tropical reef and an industrial canal.

Ice floes, reefs, locks, mines and volcanic coasts

Seven regions, seven harbors each, every one built by hand: a fixed coastline, its own hazards, and one right way to keep the traffic flowing — which you have to find. Bronze, silver and gold medals on each, and a Game Center leaderboard per harbor.

Home Waters

Where it starts: reefs, a whirlpool, a kraken and the first pirates.

Frostreach

Ice floes drift through the lanes, and they sink what they hit.

Sunset Shoals

Tides that raise sandbars across your routes, pirates, and VIP ships.

Ironworks

Drawbridges, locks and two-stop deliveries along an industrial canal.

Blackreef Straits

Sea mines, wind gusts, a kraken and pirate convoys.

Verdant Delta

River currents, tides and perishable cargo that will not wait.

Emberfall Coast

A lava current, mines, a maelstrom and a VIP finale.

The sea fights back

Pirates and shore cannons

Raiders chase the nearest ship. Aim the cannon from the beach and sink them before they drag a hull away.

A kraken

Tentacles rise out of the water and block a berth. Tap them back under.

Ice, tides and currents

Floes drift across your routes, low tide raises sandbars across the lanes, and currents push a hull off its line.

Locks and drawbridges

Gates open on their own schedule — or on yours, with a tap. Arrive at the wrong moment and you wait.

Bring a friend

A two-player match on one screen, each player's score and the match clock at the top.

Share one screen, or play nearby and online

Share one iPhone or iPad: each player owns the ships that enter on their side of the harbor, the berths change hands as the match goes on, and after three minutes the most cargo wins.

Or play on two devices — nearby, with no internet connection needed, or online against a Game Center friend or a random opponent.

Free to try. Yours to keep.

Two harbors, free for good

The first two harbors of Home Waters cost nothing, carry no ads and have no time limit.

One region, one purchase

Unlock any region with a single purchase. It does not renew, and it restores on your other devices.

The World Pass

Every region in one purchase — including every region added later.

No ads. No energy. No timers. No loot boxes. No subscriptions. Nothing you buy changes a score, so every leaderboard is a fair one.

Made for every player

Colorblind friendly

Every cargo color carries its own symbol — circle, triangle or square — on the ship and on its berth.

Plays offline

Solo play needs no connection at all. Take it on a plane.

Medals and challenges

Earn bronze, silver and gold on every harbor, then try a challenge shift: freighters only, one berth, or no cannon.

iPhone and iPad

The harbor fills the screen you have, in eleven languages.

Your game, not your data

No ads. No tracking. No accounts. There is no advertising, no cross-app tracking and nothing to sign up for. Game Center is optional and is Apple's, not ours. The game sends no usage statistics either — nothing about how you play leaves your device, and the privacy policy says exactly what that means.

Before you download

Is it really free?

Two harbors are free for good, with no ads and no time limit. The first is open straight away; the second opens after 25 units of cargo at the first. The rest of the game is a one-time purchase per region, or the World Pass for all of it.

Is there a subscription?

No. Every purchase is a one-time unlock that stays yours and restores on your other devices.

Do I need an internet connection?

Not to play solo. You need one to buy a region, for Game Center leaderboards and for online matches. Nearby matches work without the internet.

Can two people play on one device?

Yes. You share one harbor, each player owning the ships from their side, for a three-minute match. Most cargo wins.

Harbor Rush

Harbor Rush

Free to try, unlocked once. iPhone and iPad, eleven languages, no account needed.